Gamifying documentation

By Karthik MM
Associate Technical Writer, Nokia

Why should documentation be a game?

Imagine if reading a user manual felt like unlocking achievements in a video game. Instead of dull text and passive reading, users could progress through levels, solve challenges, earn rewards, and feel a sense of accomplishment. 

The gaming world teaches us one thing—people stick around longer and learn faster when they're having fun. So, why not channel that magic into documentation?

The game mechanics of documentation

Think of documentation as a quest where users are the players. We map gaming elements directly to the learning journey: 

Three surprising ways gamification can revolutionize documentation

Create documentation that feels like an adventure game. 

Example: Instead of saying, "Click this button to enable feature X," introduce characters and scenarios. 

Scenario: "Captain Data needs your help to activate the Hyper Mode. Can you solve the toggle puzzle?" 

Result: Users stay engaged, feel immersed, and retain more information by following a story arc.

In games, failure isn't the end; it's part of the fun. Introduce safe-to-fail challenges inside the documentation. 

Example: "Oops! The command didn't execute as expected. Want to try again or see the hint?" 

This approach removes the fear of making mistakes and encourages exploration.

Embed micro-challenges after small sections with leaderboards to compare results with peers. 

Example: "You've completed the OCHP setup! How much do you remember? Take this 2-minute challenge to find out." 

Feedback on the spot = better learning.


Offbeat gamification ideas you haven't thought of yet



Gamification meets WebXR: Imagine documenting in a virtual lab


Take it up a notch by integrating WebXR environments!
Simulation in AR/VR: Users wear headsets, walk through a virtual lab, and interact with equipment using documentation. 

Example: "Select the right network card in the 3D rack to power up the NE. Make the correct connection within 60 seconds!"

Case study: How one company turned documentation into a game

Problem: A telecom company found that users weren't reading installation manuals. 

Solution: They gamified the process—users earned points for completing sections and saw their ranking against other installers. 

Result: The manual completion rate increased by 40%, and users reported fewer errors during installation.

For examples of companies actively using gamification, you can look at major brands like  Verizon and Samsung. Verizon revamped its online presence with the help of gamification vendor Gigya to increase user engagement on its Verizon Insider Web Portal. By introducing badges, social media logins, and rewards for activities like sharing and commenting, they reported a 30% increase in time spent on the platform among socially logged-in users. 

Samsung also implemented gamified elements in its online platform called Samsung Nation, encouraging users to engage with content such as product reviews and videos. Participants could earn points, unlock badges, and compete on leaderboards, enhancing brand loyalty while generating valuable user insights. 

These examples demonstrate how gamification strategies can increase engagement, loyalty, and data-driven insights across various industries, not just telecommunications.

Source: Global Research and Analytics Firm | Investment, Business, Intellectual Property Research… Gamification in Telecommunications - Goama 

Designing gamification documentation: A cheat sheet

1.  Start Simple: Integrate quizzes or badges first. 

2.  Know Your Audience: Make sure gamified elements appeal to the right group (technical vs. non-technical). 

3.  Reward Progress, Not Just Completion: Small wins motivate users.

4.  Track and Adapt: Use analytics to see which elements work best and tweak accordingly. 


What's next - Gamification trends to watch out for

AI-powered Personalization: Customized challenges based on user behavior.

Community Challenges: Collaborative tasks where users unlock achievements as a group. 

Adaptive Documentation: Content that evolves based on the user's skill level (like dynamic game levels).

Conclusion: Let's make documentation fun, again!

Gamification isn't just a gimmick—it's a powerful way to make documentation engaging and effective. It shifts the narrative from "reading boring manuals" to "playing with knowledge." 

By embedding fun, challenges, and rewards into documentation, we can create something that educates and entertains. So, the next time you write a manual, ask yourself: What's the game plan?

Karthik MM

Karthik is currently working as an Associate at Nokia, where he began his career journey. He graduated with a B.E. in Computer Science and Engineering this June, and since then, he has been fully immersed in both documentation and development within the team. His work allows him to contribute to key projects, gaining hands-on experience while building on my technical skills.

He is deeply passionate about technology, always eager to explore new tools and trends in the industry. Alongside his main work, he pursues side projects and contributes to open-source initiatives, believing that technology has the power to drive positive change and create a brighter future for communities.

Beyond his professional interests, he enjoys a range of hobbies that keep him energised and inspired. From playing video games and travelling to watching movies, he is always up for activities that broaden his horizons and allow him to relax. He is excited to continue growing and making meaningful contributions in the tech world!